Base spell costs for level 85 using base mana of approx. 18600 as reported on elitist jerks.
Nourish (7% base mana): 1302 mana
Regrowth (35% base mana): 6510 mana
Healing Touch (38% base mana): 7068 mana
Rejuvenation (25% base mana): 4650 mana
Wild Growth (27% base mana): 5022 mana
Lifebloom (7% base mana): 1302 mana
Tranquility (37% base mana): 6882 mana
Rebirth (68% base mana): 12,648 mana
Mark of the Wild (24% base mana): 4464 mana
Cleanse (17% base mana): 3162 mana
As to be expected I am having a hard time wrapping my head around these numbers at the current point in time. If you went back a couple of years to BC where our mana pools were a lot smaller and asked me about using a spell with a 1000 mana casting cost it might have blown my mind as well I will admit. This is a jump of astounding proportions and I am just not sure what level of gear will be required for us to really get comfortable healing with this toolset.
As far as actual observations, nothing here is really new. We already knew our AoE healing toolset is very limited and expensive and our “blanket” heals are less “blanket-y”. Lifebloom and nourish are extremely cheap as to be expected though, from what I am hearing, Lifebloom does not pack nearly enough of a punch at level 85. Its poor scaling make it very much a drop in the bucket compared to anything else we have. There also seems to be a “bug” with our mastery and that it is not updating over the duration of a HoT. What this means is that if you place a Rejuv on someone at 20% health it will continue to tick at Mastery: Health=20% bonus throughout the whole thing even as they get healed up. What this also means is that if you place a HoT on someone at say 90% health whom you know will take damage, the HoT will tick on them at Mastery: Health=90% even though they are losing health. This must be a bug or is going to really mess with our game plan…it really feels like they are doing everything they can do make Mastery the least appealing stat to us.
The only real stand-outs are Rebirth, and strangely Mark of the Wild. The cost to bring someone back from the dead and rebuff them is a whopping 17,000 mana. This could almost cripple the resto druid tasked with bringing them back to life and I have a feeling it will only be used as a last resort. What I really need to know is how much mana someone comes back from the dead with via Rebirth and Soulstone.
Sadly this feels like another negative post. I’m just really waiting for some good news to come through the pipe so I can be cheerful again!