So in the most recent wave of blue posts surfacing on MMO-Champion we have this little tidbit from Ghostcrawler:
Selfish players won’t take survival talents. Pug players who don’t interact with a regular group might not. But we think organized guilds will. This kind of situation happens already, and we think it will happen even more in Cataclysm:
The raid wipes. The leader, or the officer, or the tacticians or whoever start looking through combat logs and parses to see what they can do better. Ah, the Resto shaman kept running out of mana. They start to look at why. Well, this one rogue and one dps warrior took a ton of damage that ended up wasting healer mana. Maybe they stood in the fire. Maybe they were too focused on dps and not on situational awareness. Maybe they skipped over a couple of talents that could have minimized damage. We don’t expect every guild to post damage *taken* logs and tell their guys to fix those problems. But some will.
I thought this was interesting because it reminded me a lot of a post I made a month or two ago pertaining to healer/DPS relations. You can read it here: https://r4healingtouch.wordpress.com/2010/08/20/we-have-your-back-to-a-degree-do-you-have-ours/. I don’t think that Ghostcrawler is advocating that you destroy your personal output to have more survival just that you put some thought into where you spend your floater points or perhaps make some minor sacrifices. On the MMO-Champion boards I saw this reply:
oh ghostcrawler you make me laugh.
you know what else causes wipes? hitting the enrage timer on a boss because the dps took pvp survival talents, or even without an enrage timer the fight going on too long and the tank healer going oom because the dps are specced into survival talents when the boss should have bene dead a minute ago.
the only time people pick up survival talents is when they have a few left over points to dump somewhere and pick up utility; and that’s pretty much a no brainer.
It did make me pause a little bit. I don’t know if it is fair anymore to say that all survivability talents are PvP talents and I don’t know if it fair to say that all DPS players will take those talents with their spare points as opposed to convenience based ones.
Saying that you won’t hit boss enrage timers if DPS players take survivability talents is also a dangerous statement to make. When learning a boss encounter it isn’t about getting through to the end but more a matter of living through certain phases or controlling some very hectic groups of adds etc. Order and stability are sometimes the hardest things to achieve and usually the DPS falls into line after that. Any fight that is complex is going to have elements in it that break DPS players rotations.
I am not saying this player isn’t entirely wrong because there are going to be pure DPS check fights. I just think we can’t be so focused on our personal performance that we ignore choices that can make us more useful raiders. Perhaps, for learning content, players will have two raiding specs where one contains pure throughput talents and one contains survivability talents? I know a lot of people like to have a second spec for PvP or something for that ilk but maybe this might be what is required?
Having not had a chance to raid on the Beta yet I can’t speak for exactly what kind of damage we’re looking at but from what I’ve read there is still plenty of raid damage, burst damage, and critical healing scenarios wherein any form of help a player can offer is most certainly welcome.
What do you think of these two points of view? Do you lean towards one side rather than the other?