- Rejuvenation now costs 26% of base mana, up from 20% of base mana.
- Revitalize is now a 2 Ranks talent, down from 3 Ranks. Now has a 20% chance to proc at all ranks, now regenerates 1/2% of your total mana (down from 3%) and cannot occur more than once every 12 sec (up from 6 sec).
A 66% nerf to Revitalize. The salt in the wound is the increased Rejuvenation mana cost. Outside of the standard direct heals that every class has we have two spells that we can use to raid heal: Rejuvenation and Wild Growth. I’m curious if the additional nerf to one of them is needed.
I’ve cooled off a bit and I’m editing what I initially wrote. I’m not going to cry that the sky is falling I just think I need to read the feedback from the level 85 raid testers to see just how this will affect our playstyle. Given that most raiders are still forced to use a lot of rejuvenation because we don’t really have a lot else to use this will have some direct impact in our mana efficiency.
From the math I crunched before, I used 8 procs per minute of revitalize returning 3% each for a total of 24% of our total mana pool returned per minute from revitalize which is fairly substantial and definitely overpowered. This change puts us at roughly 4 procs per minute of revitalize at 2% each for a total of 8% of our total mana pool returned per minute. This reduces the value of 1 point of intellect during a 6 minute fight from approximately 0.9 mp/5 to 0.625 mp/5 or a 30% reduction. It may inevitably be the correct choice of course I’m just looking at it defensively right now and through Druid blinders.