Legendary Meta Gem – Napkin Math Edition

The Legendary quest line meta gem is incredibly powerful we all know that. I thought though that I would just lay out some quick numbers for those curious about what you’re really getting. This is all basic napkin math though so don’t expect a riveting expose.

Looking at the logs from my guildmate (as I just got my meta last night) you are going to average somewhere in the ballpark of 12% uptime ± 1% depending on the intensity of the encounter. This is pretty significant. During the 4 second window you will more than likely cast either three rejuvenations or 2 rejuvenations and 1 wild growth. There will technically be situations where you may need or want to cast a regrowth and that could certainly squeeze in in place of a rejuv.

Using a 12% uptime, you are looking at approximately 1.8 procs per minute. During one proc of the meta, given intense healing, you will save 26,100 mana casting three rejuvenations and 31,140 mana with 2 rejuvenations and 1 wild growth. Multiplying that out you average 46,980 to 56,052 mana per minute. This equates to 3915 to 4671 mp/5.

Given statistical variation and fight diversity the mp/5 of the trinket will vary ± 380 mp/5 on average but its value can sometimes fluctuate much more than that. There are two things that may affect your benefit:

-The first is that its uptime can get oddly high on some fights. I have seen uptimes as high as 19% in some logs which could push it as high as 7,785 mp/5. It can also drop down to only 8-10% uptime if luck isn’t on your side. Either way you’re getting a sizeable bonus just not one that fits the expected average.

-The second issue is that this isn’t actual mana gained which is something I’d like to take into account but it isn’t really possible. If a proc happens during a moment in the fight you are distracted, or there is down time, a lull, or any other reason why you might not have needed to throw out the free heals you threw out you aren’t actually saving any mana. With wild mushrooms working the way they do though, free rejuvenations can still serve to grow them making the free heals not entirely wasted. I would safely wager that heroic encounters with more difficult damage patterns will allow for greater benefit.


While this isn’t telling us anything we didn’t already know it does shed some light on potential gearing adjustments down the line. Once you get this meta gem and get a chance to trial run it through some of the more grueling encounters you are currently progressing on, you may find yourself tweaking the amount of spirit you plan on running. Something to keep in the back of your mind.


2 responses to “Legendary Meta Gem – Napkin Math Edition

  1. ugh it looks so good that I may have to start the grind for it on my healer not looking forward to doing it after having already done it on another toon way too long and nothing to catch up this expansion is very alt unfriendly which is why I only have 1 healer at 90 instead of the 4 I could have by now (Druid,Shaman,Paladin,Monk)

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